In this workflow we are going to learn how to generate a set of cohesive images. I will walk through what steps to take before you start. How to reuse and edit your prompt. Edit any issues you have with Render Selection. Then finally upscale your images to create the highest quality renderings.
Step 1: Open Revit and configure views
The first step in rendering involves setting up the views. Once they're established, it's crucial to ensure all view settings are consistent. In Revit, I've utilized a view template to ensure uniformity across all four views. With that completed, let's initiate Veras.

Step 2: Get started with a prompt
Let's start working on the first view. To start I want to generate a prompt, let's not overthink it just describe what you see or want to see in the image. We are just looking for a good starting point.

I used the following settings:
Prompt: "modern home, green lawn, gray concrete walls, brown timber clad walls, red corrugated metal roof, black metal railings, white windmills, yellow Volkswagen beetle, bright sunny spring day, blue sky partly cloudy"
Geometry Override: 0
Material Override: 50
Prompt Strength: 10
Render Engine: Version 6 Sharp
Step 3: Enable Seed and Update Settings
Next, I activate the seed on the best result. Afterward, I can adjust settings such as Material Override and Prompt Strength to refine the outcome we desire. Aim for a result that gets most aspects correct, rather than a perfect one. We can utilize Render Selection to focus on areas that didn't turn out as intended.

Step 4: Move on to the next view
With the initial rendering complete, proceed to the next view. Use the same prompt but note the "yellow Volkswagen beetle" is not in the image and will likely cause issues. Run a couple iterations, then remove that line to observe effects. Once satisfied, lock in a seed and refine settings. Replicate this step with every view.
Second View

Third View

Fourth View

Step 5: Use the Edit tab to refine
Starting with the first image target any issues with the rendering by first creating a Render Selection around the targeted area. Note that edges of geometry generally work well as a termination point. Once you have a region selected adjust your prompt to be very direct about what you are looking for. We do want to keep the weather and time of day as if we do not specify that we may get very different lighting.
First View

Second View

Third View

Fourth View
Step 6: Upscale the final results
Last step we will take is upscaling the images. This will increase the resolution to make everything a bit sharper, but it will also help to hide those edits we made with Render Selection.

Final Results




Conclusion
Bit of a longer blog than normal but really wanted to get into the detail on how to solve problems and hone in on the right solution. With the ability to lock in the solution with Seed and target areas with the Render Selection tool you can easily produce a cohesive set of images with just a fraction of the effort of traditional rendering. To try Veras for yourself, you can download it here: www.evolvelab.io/veras